Blog

What we shipped, why we shipped it, and the occasional engineering deep-dive. Short posts. Real updates.

Creators June 29, 2026

How to Get Your First 10 Asset Sales When Nobody Knows Your Store

Your first asset sales are the hardest. Here's the one move that turns a dead listing into proof, momentum, and a store buyers actually trust.

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Unity June 29, 2026

URP vs HDRP in 2026: Which Unity Render Pipeline Should You Actually Pick?

URP vs HDRP in 2026: Unity is going all-in on URP while HDRP shifts to maintenance. Here is which Unity render pipeline to actually pick.

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Spotlight June 29, 2026

Object Placement in Unity: Let Players Build With No Code

Building an object placement system in Unity by hand eats weeks. Here is how to give players ghost previews, stacking, and snapping with zero custom code.

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Creators June 28, 2026

How to Price Your Game Assets Without Leaving Money on the Table

Underpricing your game assets feels safe and quietly caps your income. Here's how to price game assets for what the work is really worth.

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Game Engines June 28, 2026

Nanite and Lumen Explained: What They Actually Do in Unreal Engine 5 (2026)

Nanite and Lumen explained in plain terms: what they do in Unreal Engine 5.8, when to switch them on, and the gotchas that quietly tank your frame rate.

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Creators June 27, 2026

How to Price Your Game Assets Without Racing to the Bottom

Pricing your game assets too low signals low value, not a deal. Here is how to price game assets to the time you save buyers, and keep more per sale.

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3D Assets June 27, 2026

Normal Maps Explained: How They Fake Detail and Stop Breaking in Unity

Normal maps fake high-poly detail on cheap meshes. Here is how they work, plus the DirectX vs OpenGL green-channel flip that ruins them in Unity.

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Spotlight June 26, 2026

Faith-Based Tabletop RPGs: Is That Actually a Thing?

Faith-based tabletop RPGs sound niche, but they go back 40 years. Here is the real history of Christian TTRPGs and where the genre stands now.

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Unity June 26, 2026

Blender to Unity: Export Models Without Breaking Scale, Rotation, or Materials

Your Blender model lands in Unity 100x too big and lying on its face. Here is how to export from Blender to Unity with scale, rotation, and materials intact.

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Creators June 26, 2026

Asset Store Descriptions That Convert: How to Write a Listing That Actually Sells

Most asset descriptions read like a spec dump and convert like one too. Here's how to write store descriptions that actually sell.

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Guide June 25, 2026

How to Optimize Your Unity Game for Better Performance

Frame rate tanking on anything but your dev rig? Here's how to actually find and fix the bottlenecks slowing your Unity game down.

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Creators June 25, 2026

How to Make Game-Asset Thumbnails That Actually Sell

Your thumbnail does 80% of the selling before anyone reads a word. Here's how to light, frame, and polish asset thumbnails that actually convert.

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Product June 25, 2026

Asset Marketplace Fees Compared: What Creators Actually Keep in 2026

A clear, no-spin comparison of what the major asset marketplaces actually take from creators in 2026. And why the headline percentage isn't the whole story.

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Guide June 25, 2026

Modular Environment Kits: How to Build Levels 10x Faster

Modular kits are the secret behind how small teams build huge worlds fast. Here's how they work, what makes a good one, and how to avoid the seams-and-grid…

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Guide June 25, 2026

Building Your First Game? Here's Which Assets to Buy First

A practical shopping order for your first game. What to buy first, what to wait on, and what to never pay for early. Stop blowing your budget on the wrong…

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Guide June 25, 2026

AI-Assisted Game Assets: Are They Actually Worth It in 2026?

AI can spit out a 3D asset in seconds. But is it shippable? The honest take on quality, the topology problem, copyright, and where AI actually fits in a…

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Guide June 25, 2026

What 'Game-Ready' Actually Means (PBR, Topology, Rigging, LODs Explained)

'Game-ready' gets slapped on everything. Here's the real checklist. Topology, UVs, PBR maps, polycount budgets, rigging, and LODs. So you know what you're…

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Guide June 25, 2026

Unity vs Unreal vs Godot in 2026: Which One Should a Beginner Actually Pick?

An honest, no-fanboy breakdown of Unity, Unreal, and Godot for beginners in 2026. What each is actually good at, and how to stop engine-shopping and start…

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Product June 25, 2026

How to Sell 3D Models and Game Assets in 2026 (A Creator's Field Guide)

What actually moves units when you sell 3D models and game assets. Listings, pricing, fees, and the stuff that separates a $50/month hobby from real income.

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Guide June 25, 2026

Low-Poly vs Realistic: Which Art Style Should Your Game Actually Use?

Low-poly vs realistic isn't about taste. It's about your team size, your target platform, and how long you want to be in production. Here's the honest…

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Guide June 25, 2026

Free vs Paid Game Assets: When Each One Actually Makes Sense

Free assets aren't always the cheap option and paid isn't always worth it. Here's how to actually decide. And the licensing trap that bites everyone.

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Guide June 25, 2026

Where to Buy Game-Ready 3D Characters for Unity (Without Getting Burned)

A no-nonsense guide to buying 3D characters that actually drop into Unity and animate. What to check before you pay, and where to look.

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